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The 2nd annual Virtual Worlds Expo is dedicated to helping businesses harness the power of virtual worlds to engage with their customers, partners and employees. View the Schedule:

Schedule at-a-Glance    Tracks:  Hollywood  |  Enterprise  |  Kids  |  Future

Earlybird registration ends this Friday, July 25th
Register by July 25th and Save 40% off your conference passes

Conference Keynotes

Jon Landau
Academy Award ® - winning Producer
Lightstorm Entertertainment, Inc.; Advisor, Multiverse

Academy Award ® - winning producer Jon Landau is giving the opening keynote at this year's VW Expo. Jon will address how virtual worlds are affecting the traditional entertainment industry. He is currently in production on the widely-anticipated James Cameron film, AVATAR. Read more about Jon here.

Colin J. Parris, Ph.D.
Vice President, Digital Convergence
IBM Research

Dr. Parris is currently VP, Digital Convergence, in the IBM Research Group.  Colin will discuss how virtual worlds are bringing highly visual, interactive interfaces into the world of business, science, healthcare and education. Read more about Colin here.

Speakers

John Andrews, Senior VP/Creative Director, Klasky-Csupo
Scott Arpajian, co-founder, Dizzywood
Cathy Arreguin, Instructor in Virtual Worlds for Education, San Diego State University
Waymon Armstrong, President, Engineering & Computer Simulations (ECS)
James Au, Writer, New World Notes and GigaOM
Lauren Bigelow, GM and SVP Marketing, WeeWorld Inc.
John Boring, CEO, Accelerate
Justin Bovington, CEO, RiversRunRed
Mic Bowman, Principal Engineer, Intel
Ken Brady, CEO & Cofounder, Genkii
Ron J. Burns, President, ProtonMedia
Yuanzhe (Michael) Cai, Director, Broadband & Gaming, Parks Associates
Chris Carella,Chief Creative Officer, The Electric Sheep Company
Rafhael Cedeno, CTO & Co-Founder, The Multiverse Network, Inc.
Timothy Chang, Principal, Norwest Venture Partners
Tom Churchill, CEO, Earthscape
Justin Clark-Casey, OpenSim Developer, IBM
Victoria Coleman, Vice President, Samsung Electronics
Giff Constable, VP of Products & Strategy, Electric Sheep Company
Kevin Covert, Co-Head of Media & Internet Investment Banking, Montgomery & Co., LLC
Bruce Damer, Executive Director, Contact Consortium - Virtual Worlds Roadmap SIG
James Davey, SVP, Marketing, Planning, and Retail Development, Nickelodeon and Viacom Consumer Products
Erica Driver, Principal, ThinkBalm

Brian Dunbar, EVP Client Services, Millions of Us
Martin Dunsby, CEO, Vollee
Adam Frisby, Director, DeepThink (and OpenSim Developer)
Robert Gehorsam, President, Forterra Systems
Barry Gilbert, Vice President, Strategy Analytics
Ben Goertzel, CEO, Novamente LLC
Marc Goodman, Director, Alcatel-Lucent
Anders Gronstedt, President, Gronstedt Group

Peter Haik, CEO & Cofounder, Metaversatility
Neil Harris, Executive Vice President, Simutronics

John Hengeveld, Senior Business Strategist, Intel 
Ian Hughes, Metaverse Evangelist, IBM
Teemu Huuhtanen, Executive Vice President, Habbo Business and President, North America
Daniel James, CEO, Three Rings
Dan Jansen, CEO and Co-Founder, Virtual Greats
Barry Joseph, Online Leadership Director, Global Kids, Inc.
Sean Kane, Attorney, Drakeford & Kane LLC
Jeff Kleiser, CEO, Synthespian Studios
Tim Kring, Executive Producer/Creator, Heroes
Raph Koster, President, Metaplace
Jon Landau, Academy Award ® - winning Producer, Lightstorm Entertertainment, Inc., Advisor, Multiverse
Brad Lineberger, CTO for Icarus Studios
Julie Livingston, Senior Director, Public Relations, Toy Industry Association, Inc.
Kenneth Locker, SVP Digital media, Cookie Jar Entertainment
Ginny McCormick, Interactive Director, Techno Source
Keith McCurdy, CEO, Vivaty
Peter Mills, Chief Health Officer, Cigna
Rajiv Mody, Vice President of 3d Worlds, MTV Networks Music/Logo Group
Jeremy Monroe, Director of Business Development, North America, Sulake
W. Vito Montone, Chairman & CCO, Neoverse Technologies, Inc.
Claus Nehmzow, VP, Virtual Worlds/Immersive Experiences Practice Group, Method
Greg Nuyens, CEO, Qwaq
Tony O'Driscoll, Fuqua School of Business, Duke University
Mitch Olson, Co-Founder, SmallWorlds

Jeremy Padawer, Vice President of Entertainment Brand Marketing, JAKKS Pacific
Matt Palmer, Executive Vice President and General Manager, Stardoll
NLTC Greg Pickell, Chief, Training Technologies Branch, Joint Education, Division, NGB J7
Steve Prentice, VP & Gartner fellow, Gartner
Jonathan Reichental, Director of IT Innovation, PricewaterhouseCoopers
Eric Rice, Producer, Slackstreet Studios
Andrew (Roo) Reynolds, Metaverse Evangelist, IBM
Jeremy Ross, Director of New Product Development, TOKYOPOP
Stefanie Schwartz, Vice President, Marketing and Operations, Neopets, Nickelodeon
Tish Shute, Writer/Virtual World Evangelist, Ugotrade.com
John Swords, Executive Producer, The Electric Sheep Company (moderator)
Eilif Trondsen, Director, SRI Consulting Business Intelligence
Valerie Williamson, VP of Marketing and Business Development, The Electric Sheep Company

New speakers are announced regularly. 
Be sure you sign up for our email to stay updated or check the Show Blog.

Conference Tracks

ar ar  Virtual Worlds Hollywood
Virtual Worlds have the ability to bring creators together with passionate fans in an environment that supports rich storytelling and engagement on a level impossible with other forms of entertainment media. This track is designed for entertainment industry professionals seeking to understand the opportunities presented by virtual worlds and how to effectively work in virtual worlds tied to entertainment brands. [view the sessions]

ar ar  Enterprise Virtual Worlds
Companies are now using virtual worlds to strengthen their communication externally with customers and business partners and internally with employees. This track focuses on best practices for large-scale enterprises adopting virtual worlds. Topics range from the general use of virtual worlds in the workplace to specific examples of applications for onboarding, sales training, collaboration and more. [view the sessions]

ar ar  Virtual Worlds Kids
Kids are dominating the virtual worlds landscape with more than 60 youth-oriented worlds currently available and over 40 more coming online in short order. This track is designed for the owners of kids brands and will provide attendees with the understanding necessary to launch, operate and maintain a virtual world for the younger set in this highly competitive landscape. [view the sessions]

ar ar  The Future of Virtual Worlds
This track focuses on the future of virtual worlds technologies and applications. Topics include interviews and debates with virtual worlds technology and business visionaries, mirror worlds, augmented reality, Web-based worlds, embeddable worlds, and open-source, interoperable virtual worlds. [view the sessions]

 

 

 

 

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Featured Speaker

Tim Kring
Executive Producer, Creator, Heroes

Tim will speak on the panel: How Virtual Worlds Influence the Future of Entertainment


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