
The 2nd annual Virtual Worlds Expo is dedicated to helping businesses
harness the power of virtual worlds to engage with their customers,
partners and employees. View the Schedule:
Schedule
at-a-Glance Tracks:
Hollywood |
Enterprise |
Kids |
Future
Earlybird
registration
ends
this Friday,
July 25th
Register by
July
25th and Save
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Conference Keynotes
Jon Landau
Academy Award ® - winning Producer
Lightstorm Entertertainment, Inc.;
Advisor, Multiverse
Academy Award ® - winning producer Jon Landau is giving the opening
keynote at this year's VW Expo. Jon will address how virtual worlds
are affecting the traditional entertainment industry. He is currently in production on the widely-anticipated James
Cameron film, AVATAR. Read more about
Jon here.
Colin
J. Parris, Ph.D.
Vice President, Digital Convergence
IBM Research
Dr. Parris is currently VP, Digital Convergence, in the IBM
Research Group. Colin will discuss how virtual worlds are bringing highly
visual, interactive interfaces into the world of business, science,
healthcare and education. Read more about
Colin here.
Speakers
John Andrews, Senior VP/Creative
Director, Klasky-Csupo
Scott Arpajian, co-founder, Dizzywood
Cathy Arreguin, Instructor in Virtual
Worlds for Education, San Diego State University
Waymon Armstrong, President, Engineering
& Computer Simulations (ECS)
James Au, Writer, New World Notes and
GigaOM
Lauren Bigelow, GM and SVP Marketing,
WeeWorld Inc.
John Boring, CEO, Accelerate
Justin Bovington, CEO, RiversRunRed
Mic Bowman, Principal
Engineer, Intel
Ken Brady, CEO & Cofounder, Genkii
Ron J. Burns, President, ProtonMedia
Yuanzhe (Michael) Cai, Director, Broadband &
Gaming, Parks Associates
Chris Carella,Chief Creative Officer, The
Electric Sheep Company
Rafhael Cedeno, CTO &
Co-Founder, The Multiverse Network, Inc.
Timothy Chang, Principal, Norwest Venture
Partners
Tom Churchill, CEO, Earthscape
Justin Clark-Casey,
OpenSim Developer, IBM
Victoria Coleman, Vice President, Samsung
Electronics
Giff Constable, VP of Products & Strategy,
Electric Sheep Company
Kevin Covert, Co-Head of Media & Internet
Investment Banking, Montgomery & Co., LLC
Bruce Damer, Executive
Director, Contact Consortium - Virtual Worlds Roadmap SIG
James Davey, SVP, Marketing, Planning, and
Retail Development, Nickelodeon and Viacom Consumer Products
Erica Driver, Principal, ThinkBalm
Brian Dunbar, EVP Client
Services, Millions of Us
Martin Dunsby, CEO, Vollee
Adam Frisby, Director,
DeepThink (and OpenSim Developer)
Robert Gehorsam, President, Forterra
Systems
Barry Gilbert, Vice President, Strategy
Analytics
Ben Goertzel, CEO, Novamente LLC
Marc Goodman, Director, Alcatel-Lucent
Anders Gronstedt, President, Gronstedt
Group
Peter Haik, CEO & Cofounder, Metaversatility
Neil Harris, Executive Vice President,
Simutronics
John Hengeveld, Senior
Business Strategist, Intel
Ian Hughes, Metaverse Evangelist, IBM
Teemu Huuhtanen, Executive Vice President,
Habbo Business and President, North America
Daniel James, CEO, Three Rings
Dan Jansen, CEO and Co-Founder, Virtual Greats
Barry Joseph, Online Leadership Director,
Global Kids, Inc.
Sean Kane, Attorney, Drakeford & Kane LLC
Jeff Kleiser, CEO, Synthespian Studios
Tim Kring, Executive Producer/Creator, Heroes
Raph Koster, President, Metaplace
Jon Landau,
Academy Award ® - winning Producer,
Lightstorm Entertertainment, Inc.,
Advisor, Multiverse
Brad Lineberger, CTO for
Icarus Studios
Julie Livingston, Senior Director, Public
Relations, Toy Industry Association, Inc.
Kenneth Locker, SVP Digital media, Cookie
Jar Entertainment
Ginny McCormick, Interactive Director,
Techno Source
Keith McCurdy, CEO, Vivaty
Peter Mills, Chief Health Officer, Cigna
Rajiv Mody, Vice President of 3d Worlds, MTV
Networks Music/Logo Group
Jeremy Monroe, Director of Business
Development, North America, Sulake
W. Vito Montone, Chairman & CCO,
Neoverse Technologies, Inc.
Claus Nehmzow, VP, Virtual Worlds/Immersive
Experiences Practice Group, Method
Greg Nuyens, CEO, Qwaq
Tony O'Driscoll, Fuqua School of Business,
Duke University
Mitch Olson, Co-Founder, SmallWorlds
Jeremy Padawer, Vice President of
Entertainment Brand Marketing, JAKKS Pacific
Matt Palmer, Executive Vice President and
General Manager, Stardoll
NLTC Greg Pickell, Chief, Training
Technologies Branch, Joint Education, Division, NGB J7
Steve Prentice, VP & Gartner fellow,
Gartner
Jonathan Reichental, Director of IT
Innovation, PricewaterhouseCoopers
Eric Rice, Producer, Slackstreet Studios
Andrew (Roo) Reynolds, Metaverse Evangelist,
IBM
Jeremy Ross, Director of New
Product Development, TOKYOPOP
Stefanie Schwartz, Vice President,
Marketing and Operations, Neopets, Nickelodeon
Tish Shute, Writer/Virtual World
Evangelist,
Ugotrade.com
John Swords, Executive Producer, The Electric
Sheep Company (moderator)
Eilif Trondsen, Director, SRI Consulting
Business Intelligence
Valerie Williamson, VP of Marketing and
Business Development, The Electric Sheep Company
New speakers are announced regularly.
Be sure you sign up for our
email to stay updated or check the Show Blog.
Conference
Tracks
Virtual Worlds
Hollywood
Virtual Worlds have the ability to bring creators together with
passionate fans in an environment that supports rich storytelling and
engagement on a level impossible with other forms of entertainment
media. This track is designed for entertainment industry professionals
seeking to understand the opportunities presented by virtual worlds and
how to effectively work in virtual worlds tied to entertainment brands.
[view the
sessions]
Enterprise
Virtual Worlds
Companies are now using virtual worlds to strengthen their communication
externally with customers and business partners and internally with
employees. This track focuses on best practices for large-scale
enterprises adopting virtual worlds. Topics range from the general use
of virtual worlds in the workplace to specific examples of applications
for onboarding, sales training, collaboration and more.
[view the sessions]
Virtual Worlds
Kids
Kids are dominating the virtual worlds landscape with more than 60
youth-oriented worlds currently available and over 40 more coming online
in short order. This track is designed for the owners of kids brands and
will provide attendees with the understanding necessary to launch,
operate and maintain a virtual world for the younger set in this highly
competitive landscape. [view the sessions]
The Future of
Virtual Worlds
This track focuses on the future of virtual worlds technologies and
applications. Topics include interviews and debates with virtual worlds
technology and business visionaries, mirror worlds, augmented reality,
Web-based worlds, embeddable worlds, and open-source, interoperable
virtual worlds. [view the sessions]